
ABOUT
Hi, I’m Sallya Jiang — pronounced “Salia.” I’m a game designer who loves building story-driven and atmospheric interactive experiences.
My work often begins with a mood, a strange place, or a narrative question, then grows into systems, levels, puzzles, and player choices. I’m especially interested in horror, folklore, investigation, and the ways games can guide players through emotion and discovery.
I recently completed Yuntai《芸台》, a narrative-driven horror detective game inspired by Chinese folklore. The project now has an active Steam page and is being prepared for its first-chapter release.
I’m currently open to opportunities in game design, narrative design, systems design, educational games, and interactive media.
Itch.io: https://sallya-yt.itch.io/
Contact: sallyajing@gmail.com
I recently graduated from NYU Tisch with a BFA in Game Design.
I’m curious about many things—from Taoism to cooking—but games are the medium that fascinates me the most. No other form of media attracts me as strongly as games do.
Here are some of my favorite games:
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Disco Elysium
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Superliminal
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ELDEN RING
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Hollow Knight
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Sally Face
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Getting over it with Bennett Foddy
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Darkest Dungeon
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Death Stranding
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DELTARUNE
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There is no game
I find games fascinating because they allow players to enter worlds created by designers and experience them from their own perspectives, discovering meaning and inspiration along the way.
Thank you for visiting my website — have a nice day :)
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